The main idea of Puppeteer is to create a simple tool for making games.
Create a few clips using MB or Blender; import them to Puppeteer; assign them to different characters; set up the transitions from one animation to another; attach keyboard/mouse/controller events to these transitions; and you are set.
Now you can load your assets to the testbed and play. The AI and animation are fully described by Puppeteer assets.
The process should be as simple as possible. At the same time Puppeteer should be able to handle a large number of assets and large memory amounts. It should not cause any problems when the project is growing.
That's the general requirements. At the same time I want to mention what Puppeteer is not:
1. Puppeteer is not an animation or skeleton editor. Blender, Maya, or MB do it better.
2. Puppeteer doesn't do skinning and rendering. That might change in the future releases, but I don't see it coming soon.
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